utility #2 — after Cats Mining
YOUR CATS MINE THE COIN.
NOW THERE IS SOMEWHERE
TO SPEND IT.
A full trading-card shop tycoon — buy boxes, rip packs, grade the hits, hire staff, expand the floor. Except there is no play money in it. Every price is denominated in $MINECAT, and the points you earn running the shop convert back out.
Not a whitelist, not a form, not a Discord role. You connect a wallet, sign a message that
costs no gas and moves nothing, and the server reads balanceOf straight
off Robinhood Chain. Hold ten, you are in. Sell them, you are out the next time you sign in.
The check lives on the server precisely so nobody can talk their way past it in devtools.
EVERYTHING COSTS $MINECAT
The usual shape of these games is a virtual balance that means nothing the moment you close the tab. This one takes the balance out entirely. Booster boxes, display cases, shelving, staff wages, second locations — all of it priced in the same token your cats mine.
| what you are buying | tier | price in $MINECAT |
|---|---|---|
| Booster box — entry set | cheapest | 20,000 |
| Booster box — mid set | common | 35,000 – 60,000 |
| Booster box — chase set | rare | 80,000 – 100,000 |
| Booster box — vintage / sealed | most expensive | 120,000 |
| Shop upgrades, fixtures, staff | ongoing | scaled to the same ladder |
There is no starting balance. None. A new player opens the shop with zero and cannot buy a single pack until real $MINECAT is in the account — because the balance is not play money, it is the token. A box that misses costs you real tokens. That is the point. A shop sim where losses do not sting is just a screensaver.
THE POINTS COME BACK OUT
Buy boxes and upgrades in $MINECAT. Tokens leave your wallet and enter the shop economy.
Rip, grade, price, sell. Serve customers, build a reputation, survive the bad weeks.
Running a good shop accumulates points — scored on the server, not on your machine.
Points convert back out to $MINECAT or ETH. What you built turns into something you can withdraw.
WHO IS PLAYING RIGHT NOW
Pulled live from the leaderboard server, not typed in by hand. If this table is empty or stale, that is the truth about the game and not a rendering problem.
| # | shop | day | net worth |
|---|---|---|---|
| loading… | |||
Net worth is cash plus collection value, in .
WHERE IT ACTUALLY STANDS
Straight status, because you have seen enough projects post a roadmap as if it were a product:
The two lines marked in progress are exactly that — not shipped. When they ship it will be an address you can read, the same way the staking contract is verified and public right now.
WHY TEN
Because the game pays out a real token. At one NFT per seat, the winning move is to spin up fifty wallets and farm the payout fifty ways — and every honest player gets diluted by someone with a script. Ten is the number that makes that arithmetic stop working.
It is also the number that makes the collection do something. 10,000 cats, 10 per seat: the whole supply is a thousand shops.